Level Design
Unreal Engine: “CZM” Indie Project
Cinematic presentation of solo designed demo level zone.
Researched and Identified an off-the-shelf road system tool and implemented throughout level design.
Implementing level design goal of creating a fully explorable cityscape.
Designing and organizing prefabrication.
Implementing and testing visibility layers.
Modifying road materials and settings.
Testing lighting system with level design for visual continuity throughout assets.
White-boxing level layout and systemizing prefabrication.