Level Design

Unreal Engine: “CZM” Indie Project

Cinematic presentation of solo designed demo level zone.

Researched and Identified an off-the-shelf road system tool and implemented throughout level design.

Implementing level design goal of creating a fully explorable cityscape.

Designing and organizing prefabrication.

Implementing and testing visibility layers.

Modifying road materials and settings.

Testing lighting system with level design for visual continuity throughout assets.

White-boxing level layout and systemizing prefabrication.