Level & Tech Design UE5

Sasha Shkurkin

Level & Tech Design

I build gameplay loops, levels and cinematic prototypes in Unreal Engine 5 for studios and indie teams.

Caligo Falls | STEAV | Contracts

Contact
Upwork Profile

— Collaborative Work

Caligo Falls Top-Down Survival Looter

2024, Oct - Present

Level & Tech Design, Part-Time

— Solo IP

STEAV Top-Down Sci-Fi Rover Sim Resource Manager

2025, Aug - Present

Solo IP — Game Director, Part-Time

— Contract Deliverables

Gameplay Loop for Open World 3rd Person Life-Sim MMO Prototype

Stealth Gameplay System for 3rd person Horror Prototype

Caligo Falls

Roles: Level Design, Plugins, Set Dressing, Cinematics, Blueprint Prototyping, World Partition. This project is currently working on an MVP and pitch deck.

STEAV

Roles: Concept, mechanics prototyping, data driven and scalable blueprints, game loop iterations, white boxing, tech-design, 3D assets, set dressing, cinematics, UI/UX

Map/Level pacing

World Partition

Landscape Painting

Foliage Painting

Level Design

Cityscape/Roads

Functional Buildings

Blender Assets

Atmosphere